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authorjackpoz <giacomopoz@gmail.com>2014-08-21 16:56:11 +0200
committerjackpoz <giacomopoz@gmail.com>2014-08-23 19:56:41 +0200
commit7fe7f30521503559dc8aee9f3127e11111f8ccc4 (patch)
treef4a75f563e89957d43cef93253bfc300ecf57339 /src/server/game/Maps/Map.cpp
parentf5f9df0483fbf847eb9ee4e6ec4ecc6cf66d3a47 (diff)
Core/Misc: Fix some -Wconversion warnings
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 47cb7504fb8..243a931d463 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2171,7 +2171,7 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float
// we are already under the surface or vmap height above map heigt
// or if the distance of the vmap height is less the land height distance
- if (z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z))
+ if (z < mapHeight || vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
return vmapHeight;
else
return mapHeight; // better use .map surface height