diff options
author | megamage <none@none.none> | 2011-10-22 09:36:05 -0400 |
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committer | megamage <none@none.none> | 2011-10-22 09:36:05 -0400 |
commit | 80a18b9e56d17d62677a2c3427fab459667b9dd8 (patch) | |
tree | 46b11ee94883001a9a9799214082633d2cd3df58 /src/server/game/Maps/Map.cpp | |
parent | 3b4ff9ee513c845d9e79655bda9d670ff157bc55 (diff) |
Some cleanup of grid system.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 425a31fc38a..288cf02f821 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -238,9 +238,9 @@ void Map::AddToGrid(T* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); if (obj->m_isWorldObject) - (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj); else - (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj); } template<> @@ -248,9 +248,9 @@ void Map::AddToGrid(Creature* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); if (obj->m_isWorldObject) - (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj); else - (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); obj->SetCurrentCell(cell); } @@ -260,9 +260,9 @@ void Map::RemoveFromGrid(T* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); if (obj->m_isWorldObject) - (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj); else - (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj); + grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj); } template<class T> @@ -283,27 +283,17 @@ void Map::SwitchGridContainers(T* obj, bool on) NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); ASSERT(ngrid != NULL); - GridType &grid = (*ngrid)(cell.CellX(), cell.CellY()); + GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY()); if (on) { grid.RemoveGridObject<T>(obj); grid.AddWorldObject<T>(obj); - /*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID()) - || !grid.AddWorldObject<T>(obj, obj->GetGUID())) - { - ASSERT(false); - }*/ } else { grid.RemoveWorldObject<T>(obj); grid.AddGridObject<T>(obj); - /*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID()) - || !grid.AddGridObject<T>(obj, obj->GetGUID())) - { - ASSERT(false); - }*/ } obj->m_isWorldObject = on; } @@ -387,7 +377,7 @@ bool Map::EnsureGridLoaded(const Cell &cell) loader.LoadN(); // Add resurrectable corpses to world object list in grid - sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), (*grid)(cell.CellX(), cell.CellY()), this); + sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), grid->GetGridType(cell.CellX(), cell.CellY()), this); return true; } |