aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authormegamage <none@none.none>2011-10-22 09:36:05 -0400
committermegamage <none@none.none>2011-10-22 09:36:05 -0400
commit80a18b9e56d17d62677a2c3427fab459667b9dd8 (patch)
tree46b11ee94883001a9a9799214082633d2cd3df58 /src/server/game/Maps/Map.cpp
parent3b4ff9ee513c845d9e79655bda9d670ff157bc55 (diff)
Some cleanup of grid system.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp26
1 files changed, 8 insertions, 18 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 425a31fc38a..288cf02f821 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -238,9 +238,9 @@ void Map::AddToGrid(T* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
if (obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
+ grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
+ grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
}
template<>
@@ -248,9 +248,9 @@ void Map::AddToGrid(Creature* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
if (obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
+ grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
+ grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj);
obj->SetCurrentCell(cell);
}
@@ -260,9 +260,9 @@ void Map::RemoveFromGrid(T* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
if (obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
+ grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
+ grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
}
template<class T>
@@ -283,27 +283,17 @@ void Map::SwitchGridContainers(T* obj, bool on)
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
- GridType &grid = (*ngrid)(cell.CellX(), cell.CellY());
+ GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
if (on)
{
grid.RemoveGridObject<T>(obj);
grid.AddWorldObject<T>(obj);
- /*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID())
- || !grid.AddWorldObject<T>(obj, obj->GetGUID()))
- {
- ASSERT(false);
- }*/
}
else
{
grid.RemoveWorldObject<T>(obj);
grid.AddGridObject<T>(obj);
- /*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
- || !grid.AddGridObject<T>(obj, obj->GetGUID()))
- {
- ASSERT(false);
- }*/
}
obj->m_isWorldObject = on;
}
@@ -387,7 +377,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
loader.LoadN();
// Add resurrectable corpses to world object list in grid
- sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), (*grid)(cell.CellX(), cell.CellY()), this);
+ sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), grid->GetGridType(cell.CellX(), cell.CellY()), this);
return true;
}