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author | Treeston <treeston.mmoc@gmail.com> | 2016-01-04 16:21:01 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-03-21 22:41:02 +0100 |
commit | 8225fb09c2ff0c84f52ea6b31586cfd41ba1d858 (patch) | |
tree | 903c6eca3f6b0d8cc735dd06bcef33b53a0c6c72 /src/server/game/Maps/Map.cpp | |
parent | e6ab6b4b0b8c74aac5c784d02afd7e193f8fe81b (diff) |
Merge pull request #16156 from Treeston/3.3.5-instancerevive2
Game/Maps: Instance handling bug-fix follow-up
(cherry picked from commit ae4fcc3685079e1c24cd46545dae169d5be12046)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 3dbed19fc98..d1beee19ac3 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3145,7 +3145,7 @@ bool InstanceMap::AddPlayerToMap(Player* player, bool initPlayer /*= true*/) { if (group) { - // solo saves should be reset when entering a group + // solo saves should have been reset when the map was loaded InstanceGroupBind* groupBind = group->GetBoundInstance(this); if (playerBind && playerBind->save != mapSave) { |