diff options
author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2016-04-27 16:53:18 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-19 14:47:20 +0100 |
commit | 8a71e4255ed253b7c4c8fe184c5f43f03d2b1b88 (patch) | |
tree | 64b46c140d229da43df21707c3b94e88dcda9008 /src/server/game/Maps/Map.cpp | |
parent | 438d090c8db0ede966093f8bc9cf7f1e63b4b65e (diff) |
[Core/Maps] Activate creatures and objects during opening cinematics and other flyby cameras (sunwell etc).
Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 4a6860d4875..b8b539ad91f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -737,6 +737,15 @@ void Map::Update(const uint32 t_diff) VisitNearbyCellsOf(player, grid_object_update, world_object_update); + // If player is using far sight, visit that object too + if (WorldObject* viewPoint = player->GetViewpoint()) + { + if (Creature* viewCreature = viewPoint->ToCreature()) + VisitNearbyCellsOf(viewCreature, grid_object_update, world_object_update); + else if (DynamicObject* viewObject = viewPoint->ToDynObject()) + VisitNearbyCellsOf(viewObject, grid_object_update, world_object_update); + } + // Handle updates for creatures in combat with player and are more than 60 yards away if (player->IsInCombat()) { @@ -2835,8 +2844,8 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa cell.SetNoCreate(); TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); - cell.Visit(cellpair, world_notifier, *this, *player, player->GetSightRange()); - cell.Visit(cellpair, grid_notifier, *this, *player, player->GetSightRange()); + cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange()); + cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange()); // send data notifier.SendToSelf(); |