aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2015-05-13 22:09:54 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-05-19 11:12:14 +0100
commit8c61e51fe53f6429a7a8d532a5c675ff72f438ad (patch)
tree890d48bf1e3ae8959d9b65e8fa941ac165aa232f /src/server/game/Maps/Map.cpp
parent970d7abf97f93ba910512b73ab2838c7f6b1cd6c (diff)
Core/Transports: Moved teleporting transports to Map::DelayedUpdate
(cherry picked from commit 5c5cb3e555da279b45ccff19b5ab4fc2656c75e2)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index dad24de7288..c1a462497cd 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2562,6 +2562,17 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
void Map::DelayedUpdate(const uint32 t_diff)
{
+ for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
+ {
+ Transport* transport = *_transportsUpdateIter;
+ ++_transportsUpdateIter;
+
+ if (!transport->IsInWorld())
+ continue;
+
+ transport->DelayedUpdate(t_diff);
+ }
+
RemoveAllObjectsInRemoveList();
// Don't unload grids if it's battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load !