diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
commit | 8e288dd6731ed608d8285f9f966783ee9b46eebf (patch) | |
tree | a0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/Maps/Map.cpp | |
parent | 7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff) | |
parent | 050d56ac21fff48d260908e72e430f212e1d770d (diff) |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 44e270d7625..ab50d16d8f5 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -159,7 +159,7 @@ void Map::LoadMap(int gx, int gy, bool reload) // load grid map for base map if (!m_parentMap->GridMaps[gx][gy]) - m_parentMap->EnsureGridCreated(GridCoord(63-gx, 63-gy)); + m_parentMap->EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy)); ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridCoord(gx, gy)); GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy]; @@ -305,7 +305,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on) CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); if (!p.IsCoordValid()) { - TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); + TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); return; } @@ -313,7 +313,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on) if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y))) return; - TC_LOG_DEBUG("maps", "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); + TC_LOG_DEBUG("maps", "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); ASSERT(ngrid != NULL); @@ -342,7 +342,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on) CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); if (!p.IsCoordValid()) { - TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); + TC_LOG_ERROR("maps", "Map::SwitchGridContainers: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); return; } @@ -350,7 +350,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on) if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y))) return; - TC_LOG_DEBUG("maps", "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); + TC_LOG_DEBUG("maps", "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); ASSERT(ngrid != NULL); @@ -426,7 +426,7 @@ void Map::EnsureGridLoadedForActiveObject(const Cell &cell, WorldObject* object) // refresh grid state & timer if (grid->GetGridState() != GRID_STATE_ACTIVE) { - TC_LOG_DEBUG("maps", "Active object " UI64FMTD " triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId()); + TC_LOG_DEBUG("maps", "Active object %s triggers loading of grid [%u, %u] on map %u", object->GetGUID().ToString().c_str(), cell.GridX(), cell.GridY(), GetId()); ResetGridExpiry(*grid, 0.1f); grid->SetGridState(GRID_STATE_ACTIVE); } @@ -524,7 +524,7 @@ bool Map::AddToMap(T* obj) ASSERT(cellCoord.IsCoordValid()); if (!cellCoord.IsCoordValid()) { - TC_LOG_ERROR("maps", "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); + TC_LOG_ERROR("maps", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); return false; //Should delete object } @@ -534,7 +534,7 @@ bool Map::AddToMap(T* obj) else EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY())); AddToGrid(obj, cell); - TC_LOG_DEBUG("maps", "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); + TC_LOG_DEBUG("maps", "Object %s enters grid[%u, %u]", obj->GetGUID().ToString().c_str(), cell.GridX(), cell.GridY()); //Must already be set before AddToMap. Usually during obj->Create. //obj->SetMap(this); @@ -561,7 +561,7 @@ bool Map::AddToMap(Transport* obj) CellCoord cellCoord = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); if (!cellCoord.IsCoordValid()) { - TC_LOG_ERROR("maps", "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); + TC_LOG_ERROR("maps", "Map::Add: Object %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID().ToString().c_str(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); return false; //Should delete object } @@ -1755,8 +1755,8 @@ uint16 GridMap::getArea(float x, float y) const if (!_areaMap) return _gridArea; - x = 16 * (32 - x/SIZE_OF_GRIDS); - y = 16 * (32 - y/SIZE_OF_GRIDS); + x = 16 * (CENTER_GRID_ID - x/SIZE_OF_GRIDS); + y = 16 * (CENTER_GRID_ID - y/SIZE_OF_GRIDS); int lx = (int)x & 15; int ly = (int)y & 15; return _areaMap[lx*16 + ly]; @@ -1772,8 +1772,8 @@ float GridMap::getHeightFromFloat(float x, float y) const if (!m_V8 || !m_V9) return _gridHeight; - x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); - y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS); int x_int = (int)x; int y_int = (int)y; @@ -1854,8 +1854,8 @@ float GridMap::getHeightFromUint8(float x, float y) const if (!m_uint8_V8 || !m_uint8_V9) return _gridHeight; - x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); - y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS); int x_int = (int)x; int y_int = (int)y; @@ -1921,8 +1921,8 @@ float GridMap::getHeightFromUint16(float x, float y) const if (!m_uint16_V8 || !m_uint16_V9) return _gridHeight; - x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); - y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS); int x_int = (int)x; int y_int = (int)y; @@ -1988,8 +1988,8 @@ float GridMap::getLiquidLevel(float x, float y) const if (!_liquidMap) return _liquidLevel; - x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); - y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + x = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS); int cx_int = ((int)x & (MAP_RESOLUTION-1)) - _liquidOffY; int cy_int = ((int)y & (MAP_RESOLUTION-1)) - _liquidOffX; @@ -2008,8 +2008,8 @@ uint8 GridMap::getTerrainType(float x, float y) const if (!_liquidFlags) return 0; - x = 16 * (32 - x/SIZE_OF_GRIDS); - y = 16 * (32 - y/SIZE_OF_GRIDS); + x = 16 * (CENTER_GRID_ID - x/SIZE_OF_GRIDS); + y = 16 * (CENTER_GRID_ID - y/SIZE_OF_GRIDS); int lx = (int)x & 15; int ly = (int)y & 15; return _liquidFlags[lx*16 + ly]; @@ -2023,8 +2023,8 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R return LIQUID_MAP_NO_WATER; // Get cell - float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); - float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + float cx = MAP_RESOLUTION * (CENTER_GRID_ID - x/SIZE_OF_GRIDS); + float cy = MAP_RESOLUTION * (CENTER_GRID_ID - y/SIZE_OF_GRIDS); int x_int = (int)cx & (MAP_RESOLUTION-1); int y_int = (int)cy & (MAP_RESOLUTION-1); @@ -2114,11 +2114,11 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R inline GridMap* Map::GetGrid(float x, float y) { // half opt method - int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x - int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y + int gx=(int)(CENTER_GRID_ID - x/SIZE_OF_GRIDS); //grid x + int gy=(int)(CENTER_GRID_ID - y/SIZE_OF_GRIDS); //grid y // ensure GridMap is loaded - EnsureGridCreated(GridCoord(63-gx, 63-gy)); + EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy)); return GridMaps[gx][gy]; } @@ -2967,7 +2967,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) InstanceGroupBind* groupBind = group->GetBoundInstance(this); if (playerBind && playerBind->save != mapSave) { - TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); + TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().GetCounter(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); if (groupBind) TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); //ASSERT(false); @@ -2981,7 +2981,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) // cannot jump to a different instance without resetting it if (groupBind->save != mapSave) { - TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); + TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().GetCounter(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); TC_LOG_ERROR("maps", "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); if (groupBind->save) TC_LOG_ERROR("maps", "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); @@ -3085,7 +3085,7 @@ void InstanceMap::CreateInstanceData(bool load) Field* fields = result->Fetch(); std::string data = fields[0].GetString(); i_data->SetCompletedEncountersMask(fields[1].GetUInt32()); - if (data != "") + if (!data.empty()) { TC_LOG_DEBUG("maps", "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId); i_data->Load(data.c_str()); @@ -3296,26 +3296,26 @@ void BattlegroundMap::RemoveAllPlayers() player->TeleportTo(player->GetBattlegroundEntryPoint()); } -Creature* Map::GetCreature(uint64 guid) +Creature* Map::GetCreature(ObjectGuid guid) { return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL); } -GameObject* Map::GetGameObject(uint64 guid) +GameObject* Map::GetGameObject(ObjectGuid guid) { return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL); } -Transport* Map::GetTransport(uint64 guid) +Transport* Map::GetTransport(ObjectGuid guid) { - if (GUID_HIPART(guid) != HIGHGUID_MO_TRANSPORT) + if (!guid.IsMOTransport()) return NULL; GameObject* go = GetGameObject(guid); return go ? go->ToTransport() : NULL; } -DynamicObject* Map::GetDynamicObject(uint64 guid) +DynamicObject* Map::GetDynamicObject(ObjectGuid guid) { return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL); } @@ -3440,15 +3440,15 @@ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) CharacterDatabase.Execute(stmt); } -time_t Map::GetLinkedRespawnTime(uint64 guid) const +time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const { - uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid); - switch (GUID_HIPART(linkedGuid)) + ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid); + switch (linkedGuid.GetHigh()) { case HIGHGUID_UNIT: - return GetCreatureRespawnTime(GUID_LOPART(linkedGuid)); + return GetCreatureRespawnTime(linkedGuid.GetCounter()); case HIGHGUID_GAMEOBJECT: - return GetGORespawnTime(GUID_LOPART(linkedGuid)); + return GetGORespawnTime(linkedGuid.GetCounter()); default: break; } |