diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-07-19 03:38:57 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-07-19 03:51:11 +0200 |
commit | 909acdbac3223d8c788b1b5dc42b6dfab8b604ab (patch) | |
tree | 2a0ade312aad77ca032015c6957a4a9005aa0b94 /src/server/game/Maps/Map.cpp | |
parent | 5daf3d360686ea8ff2d97a48fca24f0bf42ef098 (diff) | |
parent | 1866d8cc06e2b8c2722ccf69ee3f52ceda93bc27 (diff) |
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
src/server/authserver/Main.cpp
src/server/authserver/Realms/RealmList.cpp
src/server/authserver/Realms/RealmList.h
src/server/authserver/Server/AuthSession.cpp
src/server/authserver/Server/AuthSocket.h
src/server/authserver/Server/RealmAcceptor.h
src/server/game/Accounts/AccountMgr.h
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Movement/Spline/MoveSplineFlag.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Quests/QuestDef.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Server/WorldSocket.cpp
src/server/game/Server/WorldSocket.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/scripts/Spells/spell_rogue.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/scripts/Spells/spell_warrior.cpp
src/server/shared/Cryptography/BigNumber.h
src/server/worldserver/RemoteAccess/RASocket.cpp
src/server/worldserver/worldserver.conf.dist
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 21572858b2b..c69f7863ef6 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -387,7 +387,7 @@ void Map::DeleteFromWorld(Player* player) void Map::EnsureGridCreated(const GridCoord &p) { - TRINITY_GUARD(ACE_Thread_Mutex, GridLock); + std::lock_guard<std::mutex> lock(_gridLock); EnsureGridCreated_i(p); } @@ -2195,13 +2195,13 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in return false; } - outdoor = mogpFlags&0x8; + outdoor = (mogpFlags & 0x8) != 0; if (wmoEntry) { if (wmoEntry->Flags & 4) return true; - if ((wmoEntry->Flags & 2)!=0) + if (wmoEntry->Flags & 2) outdoor = false; } return outdoor; @@ -2442,12 +2442,12 @@ bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const { LiquidData liquid_status; LiquidData* liquid_ptr = data ? data : &liquid_status; - return getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER); + return (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr) & (LIQUID_MAP_IN_WATER | LIQUID_MAP_UNDER_WATER)) != 0; } bool Map::IsUnderWater(float x, float y, float z) const { - return getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER; + return (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN) & LIQUID_MAP_UNDER_WATER) != 0; } bool Map::CheckGridIntegrity(Creature* c, bool moved) const @@ -2924,7 +2924,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) // Is it needed? { - TRINITY_GUARD(ACE_Thread_Mutex, Lock); + std::lock_guard<std::mutex> lock(_mapLock); // Check moved to void WorldSession::HandleMoveWorldportAckOpcode() //if (!CanEnter(player)) //return false; @@ -3266,7 +3266,7 @@ bool BattlegroundMap::CanEnter(Player* player) bool BattlegroundMap::AddPlayerToMap(Player* player) { { - TRINITY_GUARD(ACE_Thread_Mutex, Lock); + std::lock_guard<std::mutex> lock(_mapLock); //Check moved to void WorldSession::HandleMoveWorldportAckOpcode() //if (!CanEnter(player)) //return false; |