aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorShauren <none@none>2010-12-23 23:25:44 +0100
committerShauren <none@none>2010-12-23 23:25:44 +0100
commit928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch)
treeb30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Maps/Map.cpp
parent95daf7998fc3b772fdcd70087c12db80bd5a031a (diff)
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp186
1 files changed, 93 insertions, 93 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 36bc959c280..b2f7eee7baa 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -33,7 +33,7 @@
#define DEFAULT_GRID_EXPIRY 300
#define MAX_GRID_LOAD_TIME 50
-#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getRate(RATE_CREATURE_AGGRO))
+#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld->getRate(RATE_CREATURE_AGGRO))
GridState* si_GridStates[MAX_GRID_STATE];
@@ -53,27 +53,27 @@ Map::~Map()
}
if (!m_scriptSchedule.empty())
- sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
+ sWorld->DecreaseScheduledScriptCount(m_scriptSchedule.size());
}
bool Map::ExistMap(uint32 mapid,int gx,int gy)
{
- int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
+ int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
char* tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
+ snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
bool ret = false;
FILE *pf=fopen(tmp,"rb");
if (!pf)
- sLog.outError("Map file '%s': does not exist!",tmp);
+ sLog->outError("Map file '%s': does not exist!",tmp);
else
{
map_fileheader header;
if (fread(&header, sizeof(header), 1, pf) == 1)
{
if (header.mapMagic != uint32(MAP_MAGIC) || header.versionMagic != uint32(MAP_VERSION_MAGIC))
- sLog.outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.",tmp);
+ sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.",tmp);
else
ret = true;
}
@@ -89,11 +89,11 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy)
{
if (vmgr->isMapLoadingEnabled())
{
- bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
+ bool exists = vmgr->existsMap((sWorld->GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
if (!exists)
{
std::string name = vmgr->getDirFileName(mapid,gx,gy);
- sLog.outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
+ sLog->outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
return false;
}
}
@@ -105,17 +105,17 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy)
void Map::LoadVMap(int gx,int gy)
{
// x and y are swapped !!
- int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
+ int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
switch(vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
- sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
break;
case VMAP::VMAP_LOAD_RESULT_ERROR:
- sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
break;
case VMAP::VMAP_LOAD_RESULT_IGNORED:
- sLog.outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
break;
}
}
@@ -142,7 +142,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if (GridMaps[gx][gy])
{
- sLog.outDetail("Unloading previously loaded map %u before reloading.",GetId());
+ sLog->outDetail("Unloading previously loaded map %u before reloading.",GetId());
sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
delete (GridMaps[gx][gy]);
@@ -151,15 +151,15 @@ void Map::LoadMap(int gx,int gy, bool reload)
// map file name
char *tmp=NULL;
- int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
+ int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),GetId(),gx,gy);
- sLog.outDetail("Loading map %s",tmp);
+ snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(),GetId(),gx,gy);
+ sLog->outDetail("Loading map %s",tmp);
// loading data
GridMaps[gx][gy] = new GridMap();
if (!GridMaps[gx][gy]->loadData(tmp))
{
- sLog.outError("Error loading map file: \n %s\n", tmp);
+ sLog->outError("Error loading map file: \n %s\n", tmp);
}
delete [] tmp;
@@ -255,7 +255,7 @@ void Map::SwitchGridContainers(T* obj, bool on)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
- sLog.outError("Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog->outError("Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -263,7 +263,7 @@ void Map::SwitchGridContainers(T* obj, bool on)
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
- sLog.outStaticDebug("Switch object " UI64FMTD " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
+ sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
@@ -305,7 +305,7 @@ void Map::DeleteFromWorld(T* obj)
template<>
void Map::DeleteFromWorld(Player* pl)
{
- sObjectAccessor.RemoveObject(pl);
+ sObjectAccessor->RemoveObject(pl);
delete pl;
}
@@ -317,9 +317,9 @@ Map::EnsureGridCreated(const GridPair &p)
ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
if (!getNGrid(p.x_coord, p.y_coord))
{
- sLog.outDebug("Creating grid[%u,%u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
+ sLog->outDebug("Creating grid[%u,%u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
- setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getBoolConfig(CONFIG_GRID_UNLOAD)),
+ setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)),
p.x_coord, p.y_coord);
// build a linkage between this map and NGridType
@@ -349,11 +349,11 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
{
if (player)
{
- sLog.outStaticDebug("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
+ sLog->outStaticDebug("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
}
else
{
- sLog.outStaticDebug("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
+ sLog->outStaticDebug("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
}
ResetGridExpiry(*grid, 0.1f);
@@ -369,7 +369,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
ASSERT(grid != NULL);
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{
- sLog.outDebug("Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
+ sLog->outDebug("Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
@@ -377,7 +377,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
loader.LoadN();
// Add resurrectable corpses to world object list in grid
- sObjectAccessor.AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
+ sObjectAccessor->AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
return true;
}
@@ -398,7 +398,7 @@ bool Map::Add(Player *player)
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
- sLog.outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
+ sLog->outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return false;
}
@@ -429,7 +429,7 @@ Map::Add(T *obj)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
- sLog.outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog->outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -455,7 +455,7 @@ Map::Add(T *obj)
if (obj->isActiveObject())
AddToActive(obj);
- sLog.outStaticDebug("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+ sLog->outStaticDebug("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
@@ -664,15 +664,15 @@ void Map::Remove(Player *player, bool remove)
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- sLog.outCrash("Map::Remove: Player is in invalid cell!");
+ sLog->outCrash("Map::Remove: Player is in invalid cell!");
else
{
Cell cell(p);
if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
- sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
+ sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
else
{
- sLog.outStaticDebug("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
+ sLog->outStaticDebug("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
@@ -697,13 +697,13 @@ Map::Remove(T *obj, bool remove)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- sLog.outError("Map::Remove: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog->outError("Map::Remove: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
else
{
Cell cell(p);
if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
{
- sLog.outStaticDebug("Remove object " UI64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
+ sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
@@ -717,7 +717,7 @@ Map::Remove(T *obj, bool remove)
if (remove)
{
// if option set then object already saved at this moment
- if (!sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
+ if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
DeleteFromWorld(obj);
}
@@ -738,7 +738,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
{
- sLog.outStaticDebug("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outStaticDebug("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
RemoveFromGrid(player, oldGrid,old_cell);
@@ -770,8 +770,8 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddCreatureToMoveList(creature, x, y, z, ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
@@ -823,8 +823,8 @@ void Map::MoveAllCreaturesInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
#endif
AddObjectToRemoveList(c);
}
@@ -841,8 +841,8 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
@@ -851,8 +851,8 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -865,8 +865,8 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
EnsureGridLoadedAtEnter(new_cell);
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
@@ -879,8 +879,8 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
@@ -892,8 +892,8 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -910,8 +910,8 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ if ((sLog->getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
+ sLog->outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
@@ -936,7 +936,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
if (!unloadAll && ActiveObjectsNearGrid(x, y))
return false;
- sLog.outDebug("Unloading grid[%u,%u] for map %u", x,y, GetId());
+ sLog->outDebug("Unloading grid[%u,%u] for map %u", x,y, GetId());
ObjectGridUnloader unloader(*grid);
@@ -986,7 +986,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
GridMaps[gx][gy] = NULL;
}
- sLog.outStaticDebug("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
+ sLog->outStaticDebug("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
return true;
}
@@ -1000,7 +1000,7 @@ void Map::RemoveAllPlayers()
if (!plr->IsBeingTeleportedFar())
{
// this is happening for bg
- sLog.outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", plr->GetName(), GetId());
+ sLog->outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", plr->GetName(), GetId());
plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
}
}
@@ -1072,28 +1072,28 @@ bool GridMap::loadData(char *filename)
// loadup area data
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
{
- sLog.outError("Error loading map area data\n");
+ sLog->outError("Error loading map area data\n");
fclose(in);
return false;
}
// loadup height data
if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize))
{
- sLog.outError("Error loading map height data\n");
+ sLog->outError("Error loading map height data\n");
fclose(in);
return false;
}
// loadup liquid data
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
{
- sLog.outError("Error loading map liquids data\n");
+ sLog->outError("Error loading map liquids data\n");
fclose(in);
return false;
}
fclose(in);
return true;
}
- sLog.outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename);
+ sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename);
fclose(in);
return false;
}
@@ -1646,7 +1646,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if(wmoEntry)
{
- sLog.outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
+ sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
}
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
@@ -1726,7 +1726,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
uint32 liquid_type;
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
{
- sLog.outDebug("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
+ sLog->outDebug("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
// Check water level and ground level
if (liquid_level > ground_level && z > ground_level - 2)
{
@@ -1834,7 +1834,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(xy_val);
if (xy_cell != cur_cell)
{
- sLog.outDebug("Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]",
+ sLog->outDebug("Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]",
c->GetGUIDLow(),
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
@@ -1847,7 +1847,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
const char* Map::GetMapName() const
{
- return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
+ return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
}
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair)
@@ -1876,7 +1876,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpai
void Map::SendInitSelf(Player * player)
{
- sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow());
+ sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow());
UpdateData data;
@@ -1960,7 +1960,7 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
{
if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
{
- sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
+ sLog->outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
ASSERT(false);
}
i_grids[x][y] = grid;
@@ -1992,7 +1992,7 @@ void Map::AddObjectToRemoveList(WorldObject *obj)
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
i_objectsToRemove.insert(obj);
- //sLog.outDebug("Object (GUID: %u TypeId: %u) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
+ //sLog->outDebug("Object (GUID: %u TypeId: %u) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
}
void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
@@ -2028,7 +2028,7 @@ void Map::RemoveAllObjectsInRemoveList()
}
}
- //sLog.outDebug("Object remover 1 check.");
+ //sLog->outDebug("Object remover 1 check.");
while (!i_objectsToRemove.empty())
{
std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
@@ -2038,9 +2038,9 @@ void Map::RemoveAllObjectsInRemoveList()
{
case TYPEID_CORPSE:
{
- Corpse* corpse = sObjectAccessor.GetCorpse(*obj, obj->GetGUID());
+ Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
if (!corpse)
- sLog.outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
+ sLog->outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
else
Remove(corpse,true);
break;
@@ -2058,14 +2058,14 @@ void Map::RemoveAllObjectsInRemoveList()
Remove(obj->ToCreature(),true);
break;
default:
- sLog.outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.",obj->GetTypeId());
+ sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.",obj->GetTypeId());
break;
}
i_objectsToRemove.erase(itr);
}
- //sLog.outDebug("Object remover 2 check.");
+ //sLog->outDebug("Object remover 2 check.");
}
uint32 Map::GetPlayersCountExceptGMs() const
@@ -2138,7 +2138,7 @@ void Map::AddToActive(Creature* c)
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
+ sLog->outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2159,7 +2159,7 @@ void Map::RemoveFromActive(Creature* c)
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
+ sLog->outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2187,7 +2187,7 @@ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 Spaw
// the timer is started by default, and stopped when the first player joins
// this make sure it gets unloaded if for some reason no player joins
- m_unloadTimer = std::max(sWorld.getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
+ m_unloadTimer = std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
}
InstanceMap::~InstanceMap()
@@ -2210,7 +2210,7 @@ bool InstanceMap::CanEnter(Player *player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
+ sLog->outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
ASSERT(false);
return false;
}
@@ -2223,7 +2223,7 @@ bool InstanceMap::CanEnter(Player *player)
uint32 maxPlayers = GetMaxPlayers();
if (GetPlayersCountExceptGMs() >= maxPlayers)
{
- sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
+ sLog->outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
return false;
}
@@ -2287,7 +2287,7 @@ bool InstanceMap::Add(Player *player)
InstanceSave *mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!mapSave)
{
- sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
+ sLog->outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
}
@@ -2298,7 +2298,7 @@ bool InstanceMap::Add(Player *player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ sLog->outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2311,8 +2311,8 @@ bool InstanceMap::Add(Player *player)
InstanceGroupBind *groupBind = pGroup->GetBoundInstance(this);
if (playerBind)
{
- sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
- if (groupBind) sLog.outError("InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ if (groupBind) sLog->outError("InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}
@@ -2324,15 +2324,15 @@ bool InstanceMap::Add(Player *player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
if (mapSave)
- sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
+ sLog->outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
else
- sLog.outError("MapSave NULL");
+ sLog->outError("MapSave NULL");
if (groupBind->save)
- sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
+ sLog->outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
else
- sLog.outError("GroupBind save NULL");
+ sLog->outError("GroupBind save NULL");
return false;
}
// if the group/leader is permanently bound to the instance
@@ -2362,7 +2362,7 @@ bool InstanceMap::Add(Player *player)
// first player enters (no players yet)
SetResetSchedule(false);
- sLog.outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
+ sLog->outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
// initialize unload state
m_unloadTimer = 0;
m_resetAfterUnload = false;
@@ -2388,10 +2388,10 @@ void InstanceMap::Update(const uint32& t_diff)
void InstanceMap::Remove(Player *player, bool remove)
{
- sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
+ sLog->outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
//if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
- m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
+ m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
Map::Remove(player, remove);
// for normal instances schedule the reset after all players have left
SetResetSchedule(true);
@@ -2424,7 +2424,7 @@ void InstanceMap::CreateInstanceData(bool load)
std::string data = fields[0].GetString();
if (data != "")
{
- sLog.outDebug("Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
+ sLog->outDebug("Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
i_data->Load(data.c_str());
}
}
@@ -2478,7 +2478,7 @@ void InstanceMap::PermBindAllPlayers(Player *player)
InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- sLog.outError("Cannot bind players, no instance save available for map!");
+ sLog->outError("Cannot bind players, no instance save available for map!");
return;
}
@@ -2528,7 +2528,7 @@ void InstanceMap::SetResetSchedule(bool on)
if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
{
InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
- if (!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
+ if (!save) sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
else sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
}
}
@@ -2584,7 +2584,7 @@ bool BattlegroundMap::CanEnter(Player * player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog.outError("BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
+ sLog->outError("BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
ASSERT(false);
return false;
}
@@ -2612,7 +2612,7 @@ bool BattlegroundMap::Add(Player * player)
void BattlegroundMap::Remove(Player *player, bool remove)
{
- sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
+ sLog->outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
Map::Remove(player, remove);
}