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| author | Treeston <treeston.mmoc@gmail.com> | 2016-03-02 23:54:37 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:58:28 +0200 |
| commit | 9476726edc074cc35ab715f0e8d15f9c368916f7 (patch) | |
| tree | 97468fd53bfad2efca836fffc1d38f78c07ce07d /src/server/game/Maps/Map.cpp | |
| parent | cf7436b64407ba64a1ca9c6d68163799b8260af3 (diff) | |
Merge pull request #16676 from ccrs/summonsinit
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
(cherry picked from commit 472e78d682cb5d5abf4d60111f238744c07096ac)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index a2614fc0766..da12d8e871a 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -605,7 +605,7 @@ bool Map::AddToMap(T* obj) //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual - obj->UpdateObjectVisibility(true); + obj->UpdateObjectVisibilityOnCreate(); return true; } |
