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authorTrisjdc <trisjdc@gmail.com>2014-06-03 00:57:36 +0100
committerUnholychick <lucas__jensen@hotmail.com>2014-06-09 23:10:36 +0200
commit94b6c1b5443c9def94c3dbf4fa79fff059a31c1a (patch)
tree0ef56d307ff6cc86e220aaf9585bf4ae9d49fd9f /src/server/game/Maps/Map.cpp
parentc755a51ce0a91aa58bd9a0a930cea94813442300 (diff)
Core/Maps: Allow logging players to enter in instances that have an encounter in progress
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ba271235330..d3be33cb441 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2854,10 +2854,9 @@ bool InstanceMap::CanEnter(Player* player)
return false;
}
- // cannot enter while an encounter is in progress on raids
- /*Group* group = player->GetGroup();
- if (!player->IsGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
- if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
+ // cannot enter while an encounter is in progress
+ // allow if just loading
+ if (!player->IsLoading() && IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;