diff options
author | Trisjdc <trisjdc@gmail.com> | 2014-06-03 00:57:36 +0100 |
---|---|---|
committer | Unholychick <lucas__jensen@hotmail.com> | 2014-06-09 23:10:36 +0200 |
commit | 94b6c1b5443c9def94c3dbf4fa79fff059a31c1a (patch) | |
tree | 0ef56d307ff6cc86e220aaf9585bf4ae9d49fd9f /src/server/game/Maps/Map.cpp | |
parent | c755a51ce0a91aa58bd9a0a930cea94813442300 (diff) |
Core/Maps: Allow logging players to enter in instances that have an encounter in progress
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ba271235330..d3be33cb441 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2854,10 +2854,9 @@ bool InstanceMap::CanEnter(Player* player) return false; } - // cannot enter while an encounter is in progress on raids - /*Group* group = player->GetGroup(); - if (!player->IsGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/ - if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress()) + // cannot enter while an encounter is in progress + // allow if just loading + if (!player->IsLoading() && IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress()) { player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); return false; |