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authorccrs <ccrs@users.noreply.github.com>2019-06-29 19:24:05 +0200
committerccrs <ccrs@users.noreply.github.com>2019-06-29 19:24:05 +0200
commit953b05459a517fb83f18047ab82ac09021bc9440 (patch)
treef8f988e1eea80c2aa1fa6fc69d7539dd0c2b7f82 /src/server/game/Maps/Map.cpp
parent303811399f289184a5080207007ea1c906f6a4ba (diff)
Core/Instance: add new hook & method
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2cefeb63532..d3abfa05a9b 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3860,10 +3860,16 @@ void InstanceMap::Update(uint32 t_diff)
void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
{
TC_LOG_DEBUG("maps", "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
- //if last player set unload timer
+
+ if (i_data)
+ i_data->OnPlayerLeave(player);
+
+ // if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
+
Map::RemovePlayerFromMap(player, remove);
+
// for normal instances schedule the reset after all players have left
SetResetSchedule(true);
sInstanceSaveMgr->UnloadInstanceSave(GetInstanceId());