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authorBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 10:54:53 -0500
committerBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 10:54:53 -0500
commit96d7a1e9704d8bdf55e2197ce26adbefb0a84e61 (patch)
treedc9ea2734c64e5fea39912b63369f1b5544ca735 /src/server/game/Maps/Map.cpp
parentf1ccb83dc07c0036f832d38e7988816719ada43c (diff)
REPO: code-style clean-up
* Fixed pGuild->guild * Fixed pGroup->group * Fixed pOwner->owner
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e122c5bffae..b283227bb58 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2240,8 +2240,8 @@ bool InstanceMap::CanEnter(Player* player)
}
// cannot enter while an encounter is in progress on raids
- /*Group* pGroup = player->GetGroup();
- if (!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
+ /*Group* group = player->GetGroup();
+ if (!player->isGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);