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authorMeji <alvaro.megias@outlook.com>2023-01-29 19:50:34 +0100
committerGitHub <noreply@github.com>2023-01-29 19:50:34 +0100
commit97d413c9b4be6af296490580f7acc1d66e606ca9 (patch)
tree05a2a8de6279e824ee47137f5243e603df0fe652 /src/server/game/Maps/Map.cpp
parent03918978c166c9fb191117a0cae9ba1285bf0e37 (diff)
Core/Spawns: Allow spawn groups with MANUAL_SPAWN flag to automatically despawn if conditions are not met (#28778)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2836fc423d8..d215693c4cc 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2459,11 +2459,19 @@ void Map::UpdateSpawnGroupConditions()
for (uint32 spawnGroupId : *spawnGroups)
{
SpawnGroupTemplateData const* spawnGroupTemplate = ASSERT_NOTNULL(GetSpawnGroupData(spawnGroupId));
- if (spawnGroupTemplate->flags & SPAWNGROUP_FLAG_MANUAL_SPAWN)
- continue;
bool isActive = IsSpawnGroupActive(spawnGroupId);
bool shouldBeActive = sConditionMgr->IsMapMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPAWN_GROUP, spawnGroupId, this);
+
+ if (spawnGroupTemplate->flags & SPAWNGROUP_FLAG_MANUAL_SPAWN)
+ {
+ // Only despawn the group if it isn't meeting conditions
+ if (isActive && !shouldBeActive && spawnGroupTemplate->flags & SPAWNGROUP_FLAG_DESPAWN_ON_CONDITION_FAILURE)
+ SpawnGroupDespawn(spawnGroupId, true);
+
+ continue;
+ }
+
if (isActive == shouldBeActive)
continue;