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authorccrs <ccrs@users.noreply.github.com>2018-06-03 10:06:57 -0700
committerGitHub <noreply@github.com>2018-06-03 10:06:57 -0700
commit982643cd96790ffc54e7a3e507469649f3b074d2 (patch)
tree90e65482d064fc9b2e8d0e215f2dec6e5fe663c9 /src/server/game/Maps/Map.cpp
parentb84348f6fc7746349fdcbd443b32fe5483174442 (diff)
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 6233a2bf7f4..3aec174c854 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1554,7 +1554,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
if (CreatureCellRelocation(c, resp_cell))
{
c->Relocate(resp_x, resp_y, resp_z, resp_o);
- c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
+ c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
//CreatureRelocationNotify(c, resp_cell, resp_cell.GetCellCoord());
c->UpdatePositionData();
c->UpdateObjectVisibility(false);