diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2018-06-03 10:06:57 -0700 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-03 10:06:57 -0700 | 
| commit | 982643cd96790ffc54e7a3e507469649f3b074d2 (patch) | |
| tree | 90e65482d064fc9b2e8d0e215f2dec6e5fe663c9 /src/server/game/Maps/Map.cpp | |
| parent | b84348f6fc7746349fdcbd443b32fe5483174442 (diff) | |
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 6233a2bf7f4..3aec174c854 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1554,7 +1554,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)      if (CreatureCellRelocation(c, resp_cell))      {          c->Relocate(resp_x, resp_y, resp_z, resp_o); -        c->GetMotionMaster()->Initialize();                 // prevent possible problems with default move generators +        c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators          //CreatureRelocationNotify(c, resp_cell, resp_cell.GetCellCoord());          c->UpdatePositionData();          c->UpdateObjectVisibility(false); | 
