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authorclick <none@none>2010-06-28 14:40:57 +0200
committerclick <none@none>2010-06-28 14:40:57 +0200
commit988467467cd743c03148b859936da8ce076b5aa5 (patch)
treeec5bfed2d645b45b15c4bb7e45479c24918bd0cd /src/server/game/Maps/Map.cpp
parent37529a1e9fcf36993689622de291192f4374c620 (diff)
Properly initialize variable in WorldObject::PlayDirectSound()
Fixes issue 2838 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 960e1e4cef4..0387fbe8116 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3428,7 +3428,7 @@ void Map::ScriptsProcess()
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
- Player* pTarget;
+ Player* pTarget = NULL;
pTarget = target->ToPlayer();
if (pTarget)