diff options
author | xvwyh <43143822+xvwyh@users.noreply.github.com> | 2020-01-14 20:42:30 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-20 21:22:37 +0100 |
commit | 9b79d1b410de03cd74fee90d952dcb37b82e257b (patch) | |
tree | 46445100881ea177fa969256d451d51b6ec1ac7e /src/server/game/Maps/Map.cpp | |
parent | 01023320cf839718fafd6cd424b63dafc1632bbb (diff) |
Core/DynamicObjects: Restore the ability of DynamicObjects to be world objects which was accidentally removed in f0f4a620fbeef9cc450d1294c1964fe98e45645d breaking Far Sight (#24046)
Fixes #17081
(cherry picked from commit d4ba47a76e71a0ac103a1ff9b892593bc9c6a67a)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index e1b8b99bd8b..01e797e576b 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -411,7 +411,10 @@ template<> void Map::AddToGrid(DynamicObject* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); - grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); + if (obj->IsWorldObject()) + grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj); + else + grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); obj->SetCurrentCell(cell); } |