diff options
author | Shocker <shocker@freakz.ro> | 2013-02-10 20:21:18 +0200 |
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committer | Shocker <shocker@freakz.ro> | 2013-02-10 20:21:18 +0200 |
commit | a0cb102538dae7fa2d173b4d1990a4aef8e5d55c (patch) | |
tree | 65d0903a31cae86467f7551653ef6f1c743cde9e /src/server/game/Maps/Map.cpp | |
parent | 82f7b337b2dafd16506033cdbfecc979bc6f7119 (diff) | |
parent | 984e1feadfae97c7616c54f9ac731cc6db4f2e15 (diff) |
Merge branch '4.3.4' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 49 |
1 files changed, 28 insertions, 21 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9c3b7d5e5b5..30ed39932ae 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -18,6 +18,7 @@ #include "Map.h" #include "Battleground.h" +#include "MMapFactory.h" #include "CellImpl.h" #include "DynamicTree.h" #include "GridNotifiers.h" @@ -25,7 +26,6 @@ #include "GridStates.h" #include "Group.h" #include "InstanceScript.h" -#include "LFGMgr.h" #include "MapInstanced.h" #include "MapManager.h" #include "ObjectAccessor.h" @@ -43,7 +43,7 @@ union u_map_magic }; u_map_magic MapMagic = { {'M','A','P','S'} }; -u_map_magic MapVersionMagic = { {'v','1','.','2'} }; +u_map_magic MapVersionMagic = { {'v','1','.','3'} }; u_map_magic MapAreaMagic = { {'A','R','E','A'} }; u_map_magic MapHeightMagic = { {'M','H','G','T'} }; u_map_magic MapLiquidMagic = { {'M','L','I','Q'} }; @@ -71,6 +71,8 @@ Map::~Map() if (!m_scriptSchedule.empty()) sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size()); + + MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(GetId(), i_InstanceId); } bool Map::ExistMap(uint32 mapid, int gx, int gy) @@ -119,6 +121,16 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy) return true; } +void Map::LoadMMap(int gx, int gy) +{ + bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy); + + if (mmapLoadResult) + sLog->outInfo(LOG_FILTER_MAPS, "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); + else + sLog->outInfo(LOG_FILTER_MAPS, "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +} + void Map::LoadVMap(int gx, int gy) { // x and y are swapped !! @@ -167,18 +179,16 @@ void Map::LoadMap(int gx, int gy, bool reload) } // map file name - char *tmp=NULL; - int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; + char* tmp = NULL; + int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1; tmp = new char[len]; - snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy); + snprintf(tmp, len, (char *)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy); sLog->outInfo(LOG_FILTER_MAPS, "Loading map %s", tmp); // loading data GridMaps[gx][gy] = new GridMap(); if (!GridMaps[gx][gy]->loadData(tmp)) - { sLog->outError(LOG_FILTER_MAPS, "Error loading map file: \n %s\n", tmp); - } - delete [] tmp; + delete[] tmp; sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy); } @@ -186,8 +196,12 @@ void Map::LoadMap(int gx, int gy, bool reload) void Map::LoadMapAndVMap(int gx, int gy) { LoadMap(gx, gy); + // Only load the data for the base map if (i_InstanceId == 0) - LoadVMap(gx, gy); // Only load the data for the base map + { + LoadVMap(gx, gy); + LoadMMap(gx, gy); + } } void Map::InitStateMachine() @@ -998,8 +1012,8 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll) GridMaps[gx][gy]->unloadData(); delete GridMaps[gx][gy]; } - // x and y are swapped VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy); + MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId(), gx, gy); } else ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridCoord(gx, gy)); @@ -1071,7 +1085,7 @@ GridMap::~GridMap() unloadData(); } -bool GridMap::loadData(char *filename) +bool GridMap::loadData(char* filename) { // Unload old data if exist unloadData(); @@ -1905,10 +1919,10 @@ bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, floa bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) { - Vector3 startPos = Vector3(x1, y1, z1); - Vector3 dstPos = Vector3(x2, y2, z2); + G3D::Vector3 startPos(x1, y1, z1); + G3D::Vector3 dstPos(x2, y2, z2); - Vector3 resultPos; + G3D::Vector3 resultPos; bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist); rx = resultPos.x; @@ -2470,13 +2484,6 @@ bool InstanceMap::AddPlayerToMap(Player* player) ASSERT(playerBind->save == mapSave); } } - - if (group && group->isLFGGroup()) - if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) - if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) - if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) - if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) - player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } // for normal instances cancel the reset schedule when the |