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authorazazel <none@none>2010-08-20 12:19:14 +0600
committerazazel <none@none>2010-08-20 12:19:14 +0600
commita200de3b5f6ed19711325d7bfe5aaae5dd397c38 (patch)
tree0baae701ec5a712d1c1934df0705695d1f8568c1 /src/server/game/Maps/Map.cpp
parentacc43ea47debe50ee0b278aa97126408db941eca (diff)
Core
* Cleanup in LoadScripts method and related stuff (use enum instead of string to differentiate between script maps) * Fix creation of id and sanity checks for spell_scripts. Should fix warnings about missing spells with id > 65535 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp29
1 files changed, 4 insertions, 25 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e5d6e36d269..fb9419210e7 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3440,34 +3440,13 @@ void Map::ScriptsProcess()
}
//Lets choose our ScriptMap map
- ScriptMapMap *datamap = NULL;
- switch (step.script->dataint)
- {
- case 1: //QUEST END SCRIPTMAP
- datamap = &sQuestEndScripts;
- break;
- case 2: //QUEST START SCRIPTMAP
- datamap = &sQuestStartScripts;
- break;
- case 3: //SPELLS SCRIPTMAP
- datamap = &sSpellScripts;
- break;
- case 4: //GAMEOBJECTS SCRIPTMAP
- datamap = &sGameObjectScripts;
- break;
- case 5: //EVENTS SCRIPTMAP
- datamap = &sEventScripts;
- break;
- case 6: //WAYPOINTS SCRIPTMAP
- datamap = &sWaypointScripts;
- break;
- default:
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) unknown scriptmap (%u) specified, skipping.", step.script->id, step.script->dataint);
- break;
- }
+ ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->dataint));
//if no scriptmap present...
if (!datamap)
+ {
+ sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) unknown scriptmap (%u) specified, skipping.", step.script->id, step.script->dataint);
break;
+ }
// Insert script into schedule but do not start it
ScriptsStart(*datamap, step.script->datalong2, cTarget, NULL);