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author | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-04 22:23:17 -0500 |
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committer | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-04 22:23:17 -0500 |
commit | a27237dedd1b770ab4e66570e7a236a44d2c9e00 (patch) | |
tree | 55dc122371571e055b9c6da07aae2d5a9e7e39d3 /src/server/game/Maps/Map.cpp | |
parent | e62f64b5912fb1b249680d0bd026b8e4c7d7a022 (diff) |
Core/MMaps: MMaps are now correctly loaded into TC
P.S: They do behave better in some places, but are still a bit weird in some others, will have to look into that.
P.P.S: I'll have to re-implement all the previous PathGenerator code
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 3156a071854..aaeb06462ef 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -121,7 +121,11 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy) void Map::LoadMMap(int gx, int gy) { - bool mmapLoadResult = MMAP::MMapFactory::CreateOrGetMMapManager()->LoadMapTile(GetId(), gx, gy); + bool mmapLoadResult = false; + if (GetEntry()->Instanceable()) + mmapLoadResult = MMAP::MMapFactory::CreateOrGetMMapManager()->LoadMapTile(GetId(), 0, 0); // Ignore the tile entry for instances, as they only have 1 tile. + else + mmapLoadResult = MMAP::MMapFactory::CreateOrGetMMapManager()->LoadMapTile(GetId(), gx, gy); if (mmapLoadResult) TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP loaded name: %s, id: %d, x: %d, y: %d", GetMapName(), GetId(), gx, gy); |