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authorCarbenium <carbenium@outlook.com>2015-09-23 22:32:03 +0200
committerCarbenium <carbenium@outlook.com>2015-09-23 22:32:03 +0200
commita40d855337bd29f55d898fb5213af92abd5b43a1 (patch)
tree89b9550edff51064f4e1a6668e2a4407070bac0d /src/server/game/Maps/Map.cpp
parenta3dbb0dd9caa1af61ff4e313ef1b75a98c17e30b (diff)
parent3c188ac10e48f448489b7d9067d56a60e107c1ca (diff)
Merge pull request #15538 from pete318/combat_bug
Combat with distant creatures (Mk II)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 22cc1f1bbd0..b50099b9787 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -678,6 +678,26 @@ void Map::Update(const uint32 t_diff)
player->Update(t_diff);
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
+
+ // Handle updates for creatures in combat with player and are more than 60 yards away
+ if (player->IsInCombat())
+ {
+ std::vector<Creature*> updateList;
+ HostileReference* ref = player->getHostileRefManager().getFirst();
+
+ while (ref)
+ {
+ if (Unit* unit = ref->GetSource()->GetOwner())
+ if (unit->ToCreature() && unit->GetMapId() == player->GetMapId() && !unit->IsWithinDistInMap(player, GetVisibilityRange(), false))
+ updateList.push_back(unit->ToCreature());
+
+ ref = ref->next();
+ }
+
+ // Process deferred update list for player
+ for (Creature* c : updateList)
+ VisitNearbyCellsOf(c, grid_object_update, world_object_update);
+ }
}
// non-player active objects, increasing iterator in the loop in case of object removal