diff options
author | HelloKitty <andrew.blakely@ymail.com> | 2021-05-11 05:33:05 -0500 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-09 14:56:04 +0100 |
commit | a67bb1f5756f84bae1ccafc3c785b76b574f1aba (patch) | |
tree | 52bc9885fbc3ccd24bf9f0f99f38da61195b848a /src/server/game/Maps/Map.cpp | |
parent | 4dbacb69852e3324ddd9abb55a44d93b00679e36 (diff) |
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
* Core/Map: Added Map::SetZoneOverrideLight std::chrono overload
* Scripts: Replace Map::SetZoneOverrideLight usages with new std::chrono overload
* Core/Map: Remove non-chrono Map::SetZoneOverrideLight overload
(cherry picked from commit e33c4b8f7f18c89fec3d95531fdccad526c12c10)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5836f70fb72..a0bc1b4cb33 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -5015,7 +5015,7 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity) } } -void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, uint32 transitionMilliseconds) +void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime) { ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; // client can support only one override for each light (zone independent) @@ -5030,7 +5030,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid ZoneDynamicInfo::LightOverride& lightOverride = info.LightOverrides.emplace_back(); lightOverride.AreaLightId = areaLightId; lightOverride.OverrideLightId = overrideLightId; - lightOverride.TransitionMilliseconds = transitionMilliseconds; + lightOverride.TransitionMilliseconds = static_cast<uint32>(transitionTime.count()); } Map::PlayerList const& players = GetPlayers(); @@ -5039,7 +5039,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid WorldPackets::Misc::OverrideLight overrideLight; overrideLight.AreaLightID = areaLightId; overrideLight.OverrideLightID = overrideLightId; - overrideLight.TransitionMilliseconds = transitionMilliseconds; + overrideLight.TransitionMilliseconds = static_cast<uint32>(transitionTime.count()); overrideLight.Write(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) |