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authorHelloKitty <andrew.blakely@ymail.com>2021-05-11 05:33:05 -0500
committerShauren <shauren.trinity@gmail.com>2022-03-09 14:56:04 +0100
commita67bb1f5756f84bae1ccafc3c785b76b574f1aba (patch)
tree52bc9885fbc3ccd24bf9f0f99f38da61195b848a /src/server/game/Maps/Map.cpp
parent4dbacb69852e3324ddd9abb55a44d93b00679e36 (diff)
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
* Core/Map: Added Map::SetZoneOverrideLight std::chrono overload * Scripts: Replace Map::SetZoneOverrideLight usages with new std::chrono overload * Core/Map: Remove non-chrono Map::SetZoneOverrideLight overload (cherry picked from commit e33c4b8f7f18c89fec3d95531fdccad526c12c10)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 5836f70fb72..a0bc1b4cb33 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -5015,7 +5015,7 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)
}
}
-void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, uint32 transitionMilliseconds)
+void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime)
{
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
// client can support only one override for each light (zone independent)
@@ -5030,7 +5030,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid
ZoneDynamicInfo::LightOverride& lightOverride = info.LightOverrides.emplace_back();
lightOverride.AreaLightId = areaLightId;
lightOverride.OverrideLightId = overrideLightId;
- lightOverride.TransitionMilliseconds = transitionMilliseconds;
+ lightOverride.TransitionMilliseconds = static_cast<uint32>(transitionTime.count());
}
Map::PlayerList const& players = GetPlayers();
@@ -5039,7 +5039,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid
WorldPackets::Misc::OverrideLight overrideLight;
overrideLight.AreaLightID = areaLightId;
overrideLight.OverrideLightID = overrideLightId;
- overrideLight.TransitionMilliseconds = transitionMilliseconds;
+ overrideLight.TransitionMilliseconds = static_cast<uint32>(transitionTime.count());
overrideLight.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)