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authorShauren <shauren.trinity@gmail.com>2025-11-06 18:34:58 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-06 18:34:58 +0100
commita9c752af97f3457101059d173a8974764db2a7d5 (patch)
tree98bdfe490d70e605f7eb6cb7b7c6bea3d665afaa /src/server/game/Maps/Map.cpp
parentf439120b1f8c4f5a5c3fc0deb6aa01bf971e4fdf (diff)
Core/MMaps: Allow loading mmap meshes per map instance
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 3a8e3c4cc56..ab5c83ee077 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -290,6 +290,7 @@ void Map::EnsureGridCreated(GridCoord const& p)
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
m_terrain->LoadMapAndVMap(gx, gy);
+ m_terrain->LoadMMap(GetInstanceId(), gx, gy);
}
}