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authorShauren <shauren.trinity@gmail.com>2024-05-16 15:57:45 +0200
committerShauren <shauren.trinity@gmail.com>2024-05-16 15:57:45 +0200
commitacf750cbff1242e50ab25c522511fa1e0a5a5b35 (patch)
treec83dc287b5999922a6f679a08b40d64ed8be6f66 /src/server/game/Maps/Map.cpp
parente4d0c20ab38635d7f65372d04613afba5b345653 (diff)
Core/Maps: Fixed manual spawn groups being automatically spawned by conditions
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index aa0f35abf15..9f1120da59e 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2496,7 +2496,7 @@ void Map::InitSpawnGroupState()
for (uint32 spawnGroupId : *spawnGroups)
{
SpawnGroupTemplateData const* spawnGroupTemplate = ASSERT_NOTNULL(GetSpawnGroupData(spawnGroupId));
- if (spawnGroupTemplate->flags & SPAWNGROUP_FLAG_SYSTEM)
+ if (spawnGroupTemplate->flags & (SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_MANUAL_SPAWN))
continue;
SetSpawnGroupActive(spawnGroupId, sConditionMgr->IsMapMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPAWN_GROUP, spawnGroupId, this));