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| author | Treeston <treeston.mmoc@gmail.com> | 2016-01-04 16:21:01 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2016-01-04 16:21:01 +0100 |
| commit | ae4fcc3685079e1c24cd46545dae169d5be12046 (patch) | |
| tree | bb22ca65eab64b2964b3c2fa82c8aaa540d348f6 /src/server/game/Maps/Map.cpp | |
| parent | 48d0fd276dad6bbf1de364f692243c78814efbfa (diff) | |
| parent | 0f0a51b87a1c8c4c0809b9328a3ddb606b138c4b (diff) | |
Merge pull request #16156 from Treeston/3.3.5-instancerevive2
Game/Maps: Instance handling bug-fix follow-up
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 27fb55bb4da..a2cb84359f2 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3030,7 +3030,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) { if (group) { - // solo saves should be reset when entering a group + // solo saves should have been reset when the map was loaded InstanceGroupBind* groupBind = group->GetBoundInstance(this); if (playerBind && playerBind->save != mapSave) { |
