aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2020-12-31 18:56:53 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-05 17:12:23 +0100
commitb5f3a6fd80c105f94a4fc551be8349ea56e7b251 (patch)
treeaa6383ca11f9c55de98c954c0b4a6e28a1d95a1a /src/server/game/Maps/Map.cpp
parentda0d9ee28349d1974cdacc0e3ad5b3707af04a36 (diff)
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
(cherry picked from commit 803dc789e42ea2298a8bd1822849b6f2df82efe6)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 61e5144f7e6..b20c50fd19e 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3218,9 +3218,11 @@ bool Map::CheckRespawn(RespawnInfo* info)
return true;
}
-void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
+void Map::Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans)
{
- info->respawnTime = GameTime::GetGameTime();
+ if (info->respawnTime <= GameTime::GetGameTime())
+ return;
+ const_cast<RespawnInfo*>(info)->respawnTime = GameTime::GetGameTime();
_respawnTimes.increase(info->handle);
SaveRespawnInfoDB(*info, dbTrans);
}
@@ -3283,14 +3285,14 @@ bool Map::AddRespawnInfo(RespawnInfo const& info)
return true;
}
-static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map)
+static void PushRespawnInfoFrom(std::vector<RespawnInfo const*>& data, RespawnInfoMap const& map)
{
data.reserve(data.size() + map.size());
for (auto const& pair : map)
data.push_back(pair.second);
}
-void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const
+void Map::GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const
{
if (types & SPAWN_TYPEMASK_CREATURE)
PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId);
@@ -3298,7 +3300,7 @@ void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectType
PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId);
}
-RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
+RespawnInfo const* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
{
RespawnInfoMap const* map = GetRespawnMapForType(type);
if (!map)