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authorNaios <naios-dev@live.de>2015-11-04 20:06:20 +0100
committerNaios <naios-dev@live.de>2015-11-04 20:52:13 +0100
commitb7b49fe35f87e83813466cb302ff17381792e607 (patch)
tree3e4d3667e7e11b37013a3ec3421f08092ed0fa88 /src/server/game/Maps/Map.cpp
parent12d1993994b11785174c7caa7d7f9b5aa87d8411 (diff)
Core/Globals: Use std::string rather than char* to pass script names around.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 12ce3e1d13a..e2ae3e3b63a 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3213,7 +3213,7 @@ void InstanceMap::CreateInstanceData(bool load)
i_data->SetCompletedEncountersMask(fields[1].GetUInt32());
if (!data.empty())
{
- TC_LOG_DEBUG("maps", "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
+ TC_LOG_DEBUG("maps", "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id).c_str(), i_InstanceId);
i_data->Load(data.c_str());
}
}