aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2019-07-25 13:08:31 +0400
committerShauren <shauren.trinity@gmail.com>2019-07-25 11:08:31 +0200
commitb9756de7e5b8147569faebb31caad91d3d0cd7dd (patch)
tree6ff20031735e2ead84171c6b8a5de107e42d6cc5 /src/server/game/Maps/Map.cpp
parentadbb8da0259063c7d8f15ba36e5b727f286a6cd7 (diff)
Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (#23635)
* Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (cherry picked from commit 4c94108ba9c593e72a77232d46b114a2f5c027e3) # Conflicts: # src/server/game/Maps/Map.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 7a4721f474e..78f8c2e1ed3 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -4537,13 +4537,13 @@ void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const
SendZoneWeather(itr->second, player);
- if (uint32 overrideLight = itr->second.OverrideLightId)
+ if (uint32 overrideLightId = itr->second.OverrideLightId)
{
- WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
- data << uint32(_defaultLight);
- data << uint32(overrideLight);
- data << uint32(itr->second.LightFadeInTime);
- player->SendDirectMessage(&data);
+ WorldPackets::Misc::OverrideLight overrideLight;
+ overrideLight.AreaLightID = _defaultLight;
+ overrideLight.OverrideLightID = overrideLightId;
+ overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime;
+ player->SendDirectMessage(overrideLight.Write());
}
}
@@ -4633,15 +4633,16 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
- WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
- data << uint32(_defaultLight);
- data << uint32(lightId);
- data << uint32(fadeInTime);
+ WorldPackets::Misc::OverrideLight overrideLight;
+ overrideLight.AreaLightID = _defaultLight;
+ overrideLight.OverrideLightID = lightId;
+ overrideLight.TransitionMilliseconds = fadeInTime;
+ overrideLight.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(overrideLight.GetRawPacket());
}
}