diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2019-07-25 13:08:31 +0400 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-07-25 11:08:31 +0200 |
commit | b9756de7e5b8147569faebb31caad91d3d0cd7dd (patch) | |
tree | 6ff20031735e2ead84171c6b8a5de107e42d6cc5 /src/server/game/Maps/Map.cpp | |
parent | adbb8da0259063c7d8f15ba36e5b727f286a6cd7 (diff) |
Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (#23635)
* Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT
(cherry picked from commit 4c94108ba9c593e72a77232d46b114a2f5c027e3)
# Conflicts:
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 7a4721f474e..78f8c2e1ed3 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -4537,13 +4537,13 @@ void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const SendZoneWeather(itr->second, player); - if (uint32 overrideLight = itr->second.OverrideLightId) + if (uint32 overrideLightId = itr->second.OverrideLightId) { - WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1); - data << uint32(_defaultLight); - data << uint32(overrideLight); - data << uint32(itr->second.LightFadeInTime); - player->SendDirectMessage(&data); + WorldPackets::Misc::OverrideLight overrideLight; + overrideLight.AreaLightID = _defaultLight; + overrideLight.OverrideLightID = overrideLightId; + overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime; + player->SendDirectMessage(overrideLight.Write()); } } @@ -4633,15 +4633,16 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime) Map::PlayerList const& players = GetPlayers(); if (!players.isEmpty()) { - WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1); - data << uint32(_defaultLight); - data << uint32(lightId); - data << uint32(fadeInTime); + WorldPackets::Misc::OverrideLight overrideLight; + overrideLight.AreaLightID = _defaultLight; + overrideLight.OverrideLightID = lightId; + overrideLight.TransitionMilliseconds = fadeInTime; + overrideLight.Write(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) if (Player* player = itr->GetSource()) if (player->GetZoneId() == zoneId) - player->SendDirectMessage(&data); + player->SendDirectMessage(overrideLight.GetRawPacket()); } } |