diff options
| author | jackpoz <giacomopoz@gmail.com> | 2020-12-27 18:24:53 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-05 17:02:19 +0100 |
| commit | c14f4dc83502dea7dad8ad4f92270d8d36b01c12 (patch) | |
| tree | 71a0e98be279fe5666541c8c9411dd63b41f8841 /src/server/game/Maps/Map.cpp | |
| parent | 13bf0e71b94907cc72c3907f9cddc501a7bdb563 (diff) | |
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
Use the same logic of (CENTER_GRID_ID - x / SIZE_OF_GRIDS) in GridMap::getMinHeight() as Map::GetGrid() to avoid coord grid mismatches caused by floating point precision, i.e. getting the wrong grid.
Replace defines with constexpr in grids to make debugging easier.
Closes #25652
(cherry picked from commit 0c69316714d0558e32462f5401197fe1e803ae75)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 7473ef1d374..8e8fcbe2d55 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2393,7 +2393,7 @@ float GridMap::getMinHeight(float x, float y) const if (!_minHeightPlanes) return -500.0f; - GridCoord gridCoord = Trinity::ComputeGridCoord(x, y); + GridCoord gridCoord = Trinity::ComputeGridCoordSimple(x, y); int32 doubleGridX = int32(std::floor(-(x - MAP_HALFSIZE) / CENTER_GRID_OFFSET)); int32 doubleGridY = int32(std::floor(-(y - MAP_HALFSIZE) / CENTER_GRID_OFFSET)); |
