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authorjackpoz <giacomopoz@gmail.com>2020-12-27 18:24:53 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-05 17:02:19 +0100
commitc14f4dc83502dea7dad8ad4f92270d8d36b01c12 (patch)
tree71a0e98be279fe5666541c8c9411dd63b41f8841 /src/server/game/Maps/Map.cpp
parent13bf0e71b94907cc72c3907f9cddc501a7bdb563 (diff)
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
Use the same logic of (CENTER_GRID_ID - x / SIZE_OF_GRIDS) in GridMap::getMinHeight() as Map::GetGrid() to avoid coord grid mismatches caused by floating point precision, i.e. getting the wrong grid. Replace defines with constexpr in grids to make debugging easier. Closes #25652 (cherry picked from commit 0c69316714d0558e32462f5401197fe1e803ae75)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 7473ef1d374..8e8fcbe2d55 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2393,7 +2393,7 @@ float GridMap::getMinHeight(float x, float y) const
if (!_minHeightPlanes)
return -500.0f;
- GridCoord gridCoord = Trinity::ComputeGridCoord(x, y);
+ GridCoord gridCoord = Trinity::ComputeGridCoordSimple(x, y);
int32 doubleGridX = int32(std::floor(-(x - MAP_HALFSIZE) / CENTER_GRID_OFFSET));
int32 doubleGridY = int32(std::floor(-(y - MAP_HALFSIZE) / CENTER_GRID_OFFSET));