diff options
author | Jason Dove <1695733+jasongdove@users.noreply.github.com> | 2025-07-08 22:26:37 +0000 |
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committer | GitHub <noreply@github.com> | 2025-07-09 00:26:37 +0200 |
commit | c7f5696479bb85c8fc7ee0d9fdaeb92e2b32213f (patch) | |
tree | 5eb2e7ad82f88dd089a58aad31f54c996d9edba3 /src/server/game/Maps/Map.cpp | |
parent | 04d44bd3a081fdf1b13ff20cd97a399f0fdfc477 (diff) |
Core/Scenarios: Allow scripts to set instance scenario by id (#31104)
* add example at Stratholme service entrance
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 41d19ba4e4c..2382850e9f8 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2809,7 +2809,7 @@ template TC_GAME_API void Map::RemoveFromMap(Conversation*, bool); InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam, InstanceLock* instanceLock, Optional<uint32> lfgDungeonsId) : Map(id, expiry, InstanceId, SpawnMode), - i_data(nullptr), i_script_id(0), i_scenario(nullptr), i_instanceLock(instanceLock), i_lfgDungeonsId(lfgDungeonsId) + i_data(nullptr), i_script_id(0), i_instanceLock(instanceLock), i_lfgDungeonsId(lfgDungeonsId) { //lets initialize visibility distance for dungeons InstanceMap::InitVisibilityDistance(); @@ -2834,7 +2834,6 @@ InstanceMap::~InstanceMap() i_instanceLock->SetInUse(false); delete i_data; - delete i_scenario; } void InstanceMap::InitVisibilityDistance() @@ -3081,6 +3080,23 @@ std::string const& InstanceMap::GetScriptName() const return sObjectMgr->GetScriptName(i_script_id); } +void InstanceMap::SetInstanceScenario(InstanceScenario* scenario) +{ + i_scenario.reset(); // sends exit packets to all players + + if (scenario) + { + i_scenario.reset(scenario); + + scenario->LoadInstanceData(); + + DoOnPlayers([scenario](Player* player) + { + scenario->OnPlayerEnter(player); + }); + } +} + void InstanceMap::UpdateInstanceLock(UpdateBossStateSaveDataEvent const& updateSaveDataEvent) { if (i_instanceLock) |