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authormegamage <none@none.none>2011-12-22 10:15:17 -0500
committermegamage <none@none.none>2011-12-22 10:15:17 -0500
commitce0dfa88a670f65f8bff6457ffd7075b942d43b9 (patch)
treedd41f4de64e1e723376df2a317d952aed451adb4 /src/server/game/Maps/Map.cpp
parente84fffe5886085a58ecdf1418bde214e83df7711 (diff)
Revert "Temp fix for *nix build."
It builds in *nix without this patch. This reverts commit e84fffe5886085a58ecdf1418bde214e83df7711.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index d0153d036c1..34a7b60bcbd 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -915,7 +915,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
if (!unloadAll)
{
//pets, possessed creatures (must be active), transport passengers
- if (ngrid.GetWorldCreatureCountInNGrid())
+ if (ngrid.GetWorldObjectCountInNGrid<Creature>())
return false;
if (ActiveObjectsNearGrid(ngrid))