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authorShauren <shauren.trinity@gmail.com>2023-10-16 11:57:24 +0200
committerShauren <shauren.trinity@gmail.com>2023-10-16 11:57:24 +0200
commitda0ba86694010fcb1adb5ed88cbc212dd4a33ab5 (patch)
treefd8eb6a0c6dab5a8e97e4e70441b6583f2e50908 /src/server/game/Maps/Map.cpp
parent348e29c79fa10d0b7d14a7f5905424919bc83632 (diff)
Core/MMaps: Implemented a way to enable/disable certain terrain types for movement on the entire map
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index c3a5d60ddae..08f354906be 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -143,7 +143,7 @@ i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(Inst
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
-i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)),
+i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0),
i_scriptLock(false), _respawnTimes(std::make_unique<RespawnListContainer>()), _respawnCheckTimer(0)
{
for (uint32 x = 0; x < MAX_NUMBER_OF_GRIDS; ++x)