diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-10-16 11:57:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-10-16 11:57:24 +0200 |
commit | da0ba86694010fcb1adb5ed88cbc212dd4a33ab5 (patch) | |
tree | fd8eb6a0c6dab5a8e97e4e70441b6583f2e50908 /src/server/game/Maps/Map.cpp | |
parent | 348e29c79fa10d0b7d14a7f5905424919bc83632 (diff) |
Core/MMaps: Implemented a way to enable/disable certain terrain types for movement on the entire map
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index c3a5d60ddae..08f354906be 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -143,7 +143,7 @@ i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(Inst m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD), m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()), -i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), +i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0), i_scriptLock(false), _respawnTimes(std::make_unique<RespawnListContainer>()), _respawnCheckTimer(0) { for (uint32 x = 0; x < MAX_NUMBER_OF_GRIDS; ++x) |