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authorjackpoz <giacomopoz@gmail.com>2013-12-15 18:51:34 +0100
committerjackpoz <giacomopoz@gmail.com>2013-12-15 18:51:34 +0100
commitdd4a774c4ca7d9a4a5c9df84235e5cfe52d5d2d3 (patch)
tree027df8ed424aa1217ce47558a0373443f74432a9 /src/server/game/Maps/Map.cpp
parenta2e7191b2665cb8dafeb9623e114b5c2f339b82c (diff)
Core/Transports: Fix memory leak on shutdown
Fix world transports not being deleted on shutdown.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 411e023eab1..b57b50dd422 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -68,12 +68,8 @@ Map::~Map()
Transport* transport = *itr;
++itr;
- // Destroy local transports
- if (transport->GetTransportTemplate()->inInstance)
- {
- transport->RemoveFromWorld();
- delete transport;
- }
+ transport->RemoveFromWorld();
+ delete transport;
}
if (!m_scriptSchedule.empty())