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authorShauren <none@none>2010-07-27 19:18:44 +0200
committerShauren <none@none>2010-07-27 19:18:44 +0200
commitde2f63bcfbabb63abfa3a33399314f5a59fa0e58 (patch)
tree449965e1ba0dce0045a2ace70f6341209d55c6ef /src/server/game/Maps/Map.cpp
parent57947ac30379d9a2d820d1ae3ad8e567908142fd (diff)
Added possibility to cast spells with triggered flag using SCRIPT_COMMAND_CAST_SPELL, original patch by Az@zel
Fixed SCRIPT_COMMAND_CAST_SPELL for casting on creatures with selected entry --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 8ae9c969b60..30c69ca3c56 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3583,7 +3583,7 @@ void Map::ScriptsProcess()
uSource = dynamic_cast<Unit*>(target);
uTarget = dynamic_cast<Unit*>(source);
break;
- case 4: // creature
+ case 4: // source -> creature with entry
uSource = dynamic_cast<Unit*>(source);
uTarget = GetClosestCreatureWithEntry(uSource, step.script->dataint, step.script->x);
break;
@@ -3601,7 +3601,8 @@ void Map::ScriptsProcess()
break;
}
- uSource->CastSpell(uTarget, step.script->datalong, false);
+ bool triggered = step.script->dataint & 0x1;
+ uSource->CastSpell(uTarget, step.script->datalong, triggered);
break;
}