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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-18 20:43:16 +0200
committerGitHub <noreply@github.com>2020-07-18 20:43:16 +0200
commite6e5775be83d07c3221d6690f11184246bec4bf1 (patch)
tree4a331f7421d979bb60a3e78b5fa44430314a541b /src/server/game/Maps/Map.cpp
parent85b5b842ca6c05d4e51081e6c3282940a80f3761 (diff)
Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs Related: #25006 * Misc: Add some missing breaks (no-ops) to satisfy clang Related: #25006 Closes #25055 * Build: Enable -Wimplicit-fallthrough on clang Closes #25006
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a5dd811e255..76414ddffe6 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3114,6 +3114,7 @@ size_t Map::DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId)
case SPAWN_TYPE_GAMEOBJECT:
for (auto const& pair : Trinity::Containers::MapEqualRange(GetGameObjectBySpawnIdStore(), spawnId))
toUnload.push_back(pair.second);
+ break;
default:
break;
}