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authorJeremy <Golrag@users.noreply.github.com>2023-11-14 18:40:39 +0100
committerGitHub <noreply@github.com>2023-11-14 18:40:39 +0100
commite72bde5236d41a7f66abb25ce9e118eeb1c5aa92 (patch)
tree312d90d3dde899b05c59f95e0ac3f7c4fdfeb51a /src/server/game/Maps/Map.cpp
parent740136af41c60787ca84d5819cf7503d69def073 (diff)
Core/BattlegroundMap: Load all cells when created & mark all creatures as active (#29410)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index c778396dd88..95b1f3a204d 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -548,6 +548,9 @@ bool Map::AddToMap(T* obj)
return false; //Should delete object
}
+ if (IsAlwaysActive())
+ obj->setActive(true);
+
Cell cell(cellCoord);
if (obj->isActiveObject())
EnsureGridLoadedForActiveObject(cell, obj);
@@ -3295,6 +3298,11 @@ bool Map::IsGarrison() const
return i_mapEntry && i_mapEntry->IsGarrison();
}
+bool Map::IsAlwaysActive() const
+{
+ return IsBattlegroundOrArena();
+}
+
bool Map::GetEntrancePos(int32 &mapid, float &x, float &y)
{
if (!i_mapEntry)