aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-02-26 18:11:29 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-02-26 18:11:29 +0100
commitec916db294760576ef4466d7e558f038dacecf20 (patch)
tree8b92963d29cb5f825feeb4c6acdf5f4a771a3d83 /src/server/game/Maps/Map.cpp
parente79c595b695ea5f35b8324efbb7741ccb102bce9 (diff)
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes #21338. Supersedes #21479.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 396138471f4..794d374e67b 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2682,7 +2682,11 @@ void Map::GetFullTerrainStatusForPosition(float x, float y, float z, PositionFul
// area lookup
AreaTableEntry const* areaEntry = nullptr;
WMOAreaTableEntry const* wmoEntry = nullptr;
- if (vmapData.areaInfo && (z <= mapHeight || mapHeight <= vmapData.floorZ))
+ // the vmap floor is our floor if either
+ // - the vmap floor is above the gridmap floor
+ // or
+ // - we are below the gridmap floor
+ if (vmapData.areaInfo && (G3D::fuzzyLt(z, mapHeight - GROUND_HEIGHT_TOLERANCE) || mapHeight <= vmapData.floorZ))
if ((wmoEntry = GetWMOAreaTableEntryByTripple(vmapData.areaInfo->rootId, vmapData.areaInfo->adtId, vmapData.areaInfo->groupId)))
areaEntry = sAreaTableStore.LookupEntry(wmoEntry->areaId);