diff options
| author | joschiwald <joschiwald@online.de> | 2012-12-19 12:55:51 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald@online.de> | 2012-12-19 12:55:51 +0100 |
| commit | f4e7cde1b5c8e5f071c4cb650a1101e184ddf552 (patch) | |
| tree | fd1bfb6a8ec8ce4edf08b0d0eb545a7afcdeeaa2 /src/server/game/Maps/Map.cpp | |
| parent | db6195789d158c69d7e061ce1b2cf34396dd5661 (diff) | |
Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 831b29c2cfd..2c8da44a963 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2474,7 +2474,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) - if (uint32(dungeon->map) == GetId() && dungeon->difficulty == uint32(GetDifficulty()) && randomDungeon->type == uint32(LFG_TYPE_RANDOM)) + if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } |
