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authorSpp <spp@jorge.gr>2013-02-04 04:08:51 +0100
committerSpp <spp@jorge.gr>2013-02-04 04:43:49 +0100
commitf753c989f25e1f3bbb8c667ffd0028a0c0aa389d (patch)
tree41ed0eac3eeea8a67002082fbb218bafc8852a81 /src/server/game/Maps/Map.cpp
parentffb4c63fe303111c1694e89dcb19419226974fcd (diff)
Core/Dungeon Finder: Simplify Spell Luck of the draw code
Core/Dungeon Finder: Partial recode of "group list" using existing Lfg functions
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 184450ef8d6..6358acfb97d 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2486,11 +2486,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
}
if (group && group->isLFGGroup())
- if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
- if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
- if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
- player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
+ player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
// for normal instances cancel the reset schedule when the