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authorShauren <shauren.trinity@gmail.com>2012-07-18 20:14:51 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-18 20:14:51 +0200
commitfa3a8363b19ee8417d143b616578544f699c7688 (patch)
tree0c89950b6d22c65d3c342568854931ebd125d44a /src/server/game/Maps/Map.cpp
parent075e5d67515bec9650f4f3976880ea5862190b79 (diff)
Core/PacketIO: Zlib compression stream structure is kept per session - compress packets individually for each receiver
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 6462b721074..8df8feb6cac 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2181,7 +2181,7 @@ uint32 Map::GetPlayersCountExceptGMs() const
return count;
}
-void Map::SendToPlayers(WorldPacket* data) const
+void Map::SendToPlayers(WorldPacket const* data) const
{
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->GetSession()->SendPacket(data);