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authorShauren <shauren.trinity@gmail.com>2022-04-23 23:03:22 +0200
committerShauren <shauren.trinity@gmail.com>2022-04-23 23:03:22 +0200
commitfddd6cdf3fb342b98d4878d23874f60498d7545a (patch)
tree047c117211d50ae417b4a765951d2484439b03a7 /src/server/game/Maps/Map.cpp
parent372c84e998a090185f822a228c407911cbc821f1 (diff)
Core/Objects: Initialize position data and zone/instance script for all worldobject types (except player)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 26f0a0f3287..3edf4559c30 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -4868,6 +4868,9 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
PhasingHandler::InheritPhaseShift(bones, corpse);
+ bones->UpdatePositionData();
+ bones->SetZoneScript();
+
AddCorpse(bones);
// add bones in grid store if grid loaded where corpse placed