diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-01-03 14:38:36 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-01-04 15:48:53 +0100 |
| commit | 0f0a51b87a1c8c4c0809b9328a3ddb606b138c4b (patch) | |
| tree | ab6b415add1b144345b4735e360fd5138ba326af /src/server/game/Maps/MapInstanced.cpp | |
| parent | 8a0bbc386982612077e6f83f1816b02be757e371 (diff) | |
Game/Maps: Instance handling follow-up:
- Fix a bug where a player could maintain a conflicting non-perm solo bind if they were in the instance when invited to group. Closes #16150.
- If a group is created while the leader is in an instance that nobody is bound to, the group will take over the instance and bind to it. This stops the homebind timer when reforming group after disconnects and the like.
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
| -rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 74d490bf941..47b9b376b1e 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -163,7 +163,11 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player, u { groupBind = group->GetBoundInstance(this); if (groupBind) + { + // solo saves should be reset when entering a group's instance + player->UnbindInstance(GetId(), player->GetDifficulty(IsRaid())); pSave = groupBind->save; + } } } if (pSave) |
