diff options
author | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
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committer | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
commit | 0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch) | |
tree | b88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Maps/MapInstanced.cpp | |
parent | 0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff) |
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index f097a1fd7ae..5d216f0b1d9 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -157,7 +157,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player) { // if no instanceId via group members or instance saves is found // the instance will be created for the first time - NewInstanceId = sMapMgr.GenerateInstanceId(); + NewInstanceId = sMapMgr->GenerateInstanceId(); Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficulty(IsRaid()) : player->GetDifficulty(IsRaid()); map = CreateInstance(NewInstanceId, NULL, diff); |