diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-03-14 20:32:03 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-03-14 21:15:39 +0100 |
commit | 4e54a4ffb9fba004d0843f9dec945998acb561a3 (patch) | |
tree | 99233bbe7c3157d70dadf4ca06304d96f25425d1 /src/server/game/Maps/MapInstanced.cpp | |
parent | 303ecbbf4e9cf91da8108bbc8a5ff1ab7b3ca2c2 (diff) |
Core/Scripts: Removed script calls from constructors and destructors
(cherry picked from commit 783f9c0ea38da35c328affa27ac4cf6b7bfd8bd8)
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index ccd2d962152..66a51466e7d 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -25,6 +25,7 @@ #include "MMapFactory.h" #include "ObjectMgr.h" #include "Player.h" +#include "ScriptMgr.h" #include "VMapFactory.h" #include "VMapManager2.h" #include "World.h" @@ -95,8 +96,12 @@ void MapInstanced::UnloadAll() { // Unload instanced maps for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) + { i->second->UnloadAll(); + sScriptMgr->OnDestroyMap(i->second.get()); + } + m_InstancedMaps.clear(); // Unload own grids (just dummy(placeholder) grids, neccesary to unload GridMaps!) @@ -236,6 +241,8 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Trinity::unique_trackable_ptr<Map>& ptr = m_InstancedMaps[InstanceId]; ptr.reset(map); map->SetWeakPtr(ptr); + + sScriptMgr->OnCreateMap(map); return map; } @@ -263,6 +270,8 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun Trinity::unique_trackable_ptr<Map>& ptr = m_InstancedMaps[InstanceId]; ptr.reset(map); map->SetWeakPtr(ptr); + + sScriptMgr->OnCreateMap(map); return map; } @@ -287,6 +296,8 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) Map::UnloadAll(); } + sScriptMgr->OnDestroyMap(itr->second.get()); + // Free up the instance id and allow it to be reused for bgs and arenas (other instances are handled in the InstanceSaveMgr) if (itr->second->IsBattlegroundOrArena()) sMapMgr->FreeInstanceId(itr->second->GetInstanceId()); |