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authorShauren <shauren.trinity@gmail.com>2024-03-14 20:32:03 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-14 21:15:39 +0100
commit4e54a4ffb9fba004d0843f9dec945998acb561a3 (patch)
tree99233bbe7c3157d70dadf4ca06304d96f25425d1 /src/server/game/Maps/MapInstanced.cpp
parent303ecbbf4e9cf91da8108bbc8a5ff1ab7b3ca2c2 (diff)
Core/Scripts: Removed script calls from constructors and destructors
(cherry picked from commit 783f9c0ea38da35c328affa27ac4cf6b7bfd8bd8)
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index ccd2d962152..66a51466e7d 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -25,6 +25,7 @@
#include "MMapFactory.h"
#include "ObjectMgr.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
@@ -95,8 +96,12 @@ void MapInstanced::UnloadAll()
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
+ {
i->second->UnloadAll();
+ sScriptMgr->OnDestroyMap(i->second.get());
+ }
+
m_InstancedMaps.clear();
// Unload own grids (just dummy(placeholder) grids, neccesary to unload GridMaps!)
@@ -236,6 +241,8 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
Trinity::unique_trackable_ptr<Map>& ptr = m_InstancedMaps[InstanceId];
ptr.reset(map);
map->SetWeakPtr(ptr);
+
+ sScriptMgr->OnCreateMap(map);
return map;
}
@@ -263,6 +270,8 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
Trinity::unique_trackable_ptr<Map>& ptr = m_InstancedMaps[InstanceId];
ptr.reset(map);
map->SetWeakPtr(ptr);
+
+ sScriptMgr->OnCreateMap(map);
return map;
}
@@ -287,6 +296,8 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
Map::UnloadAll();
}
+ sScriptMgr->OnDestroyMap(itr->second.get());
+
// Free up the instance id and allow it to be reused for bgs and arenas (other instances are handled in the InstanceSaveMgr)
if (itr->second->IsBattlegroundOrArena())
sMapMgr->FreeInstanceId(itr->second->GetInstanceId());