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authorkvipka <qvipka@gmail.com>2020-08-28 20:48:41 +0300
committerShauren <shauren.trinity@gmail.com>2022-02-04 12:05:36 +0100
commit5a20f14a9920a16545d913fc8e444c161c2a92bb (patch)
tree7d393f3d29b4443a5c2eeda10ec1f3db198b100d /src/server/game/Maps/MapInstanced.cpp
parent94668343c6638e03c0c787580ed5527cdc6a1b07 (diff)
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
(cherry picked from commit 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7)
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 38d3143463c..ee4e0c0a20c 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -231,7 +231,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
- InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
+ InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this, team);
ASSERT(map->IsDungeon());
map->LoadRespawnTimes();