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authorMikhail Redko <ovitnez@gmail.com>2021-05-11 10:55:57 +0300
committerGitHub <noreply@github.com>2021-05-11 09:55:57 +0200
commit6c12f45f3b7d7eab32ed29860d2261fc8a512f0e (patch)
tree68225a2bb7662e4be2857e020c69996996427895 /src/server/game/Maps/MapInstanced.cpp
parente203ecda88a327c4e93588f39cc4ffdcf99b30f7 (diff)
Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
* Core/Console: Improve ReadWinConsole logic and cosmetic changes * Core/Console: Fixed possible appearance of weird characters in the console when printing the output of child processes * Fix codestyle * Removed auto * Core/Misc: Explicit casting Difficulty values to uint8 before outputting to console * Core/Misc: Cast Difficulty to uint32 for output to console Co-authored-by: jackpoz <giacomopoz@gmail.com>
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 2555f4c3985..0b39b9aebad 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -223,7 +223,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(), difficulty);
- TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %u", save ? "" : "new ", InstanceId, GetId(), static_cast<uint32>(difficulty));
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this, InstanceTeam);
ASSERT(map->IsDungeon());