diff options
author | Mikhail Redko <ovitnez@gmail.com> | 2021-05-11 10:55:57 +0300 |
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committer | GitHub <noreply@github.com> | 2021-05-11 09:55:57 +0200 |
commit | 6c12f45f3b7d7eab32ed29860d2261fc8a512f0e (patch) | |
tree | 68225a2bb7662e4be2857e020c69996996427895 /src/server/game/Maps/MapInstanced.cpp | |
parent | e203ecda88a327c4e93588f39cc4ffdcf99b30f7 (diff) |
Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
* Core/Console: Improve ReadWinConsole logic and cosmetic changes
* Core/Console: Fixed possible appearance of weird characters in the console when printing the output of child processes
* Fix codestyle
* Removed auto
* Core/Misc: Explicit casting Difficulty values to uint8 before outputting to console
* Core/Misc: Cast Difficulty to uint32 for output to console
Co-authored-by: jackpoz <giacomopoz@gmail.com>
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 2555f4c3985..0b39b9aebad 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -223,7 +223,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, // some instances only have one difficulty GetDownscaledMapDifficultyData(GetId(), difficulty); - TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); + TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %u", save ? "" : "new ", InstanceId, GetId(), static_cast<uint32>(difficulty)); InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this, InstanceTeam); ASSERT(map->IsDungeon()); |