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authorTreeston <treeston.mmoc@gmail.com>2016-01-04 16:21:01 +0100
committerShauren <shauren.trinity@gmail.com>2016-03-21 22:41:02 +0100
commit8225fb09c2ff0c84f52ea6b31586cfd41ba1d858 (patch)
tree903c6eca3f6b0d8cc735dd06bcef33b53a0c6c72 /src/server/game/Maps/MapInstanced.cpp
parente6ab6b4b0b8c74aac5c784d02afd7e193f8fe81b (diff)
Merge pull request #16156 from Treeston/3.3.5-instancerevive2
Game/Maps: Instance handling bug-fix follow-up (cherry picked from commit ae4fcc3685079e1c24cd46545dae169d5be12046)
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 4c065f836b9..e277746290a 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -164,7 +164,11 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player, u
{
groupBind = group->GetBoundInstance(this);
if (groupBind)
+ {
+ // solo saves should be reset when entering a group's instance
+ player->UnbindInstance(GetId(), player->GetDifficultyID(GetEntry()));
pSave = groupBind->save;
+ }
}
}
if (pSave)