diff options
author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-20 17:39:13 +0100 |
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committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-20 17:39:13 +0100 |
commit | 8658b5338c905c79daf50cb56dbe739f82d25acc (patch) | |
tree | ebb2c18b6d9618ac9fef1d2c5f8b335f34d3702c /src/server/game/Maps/MapInstanced.cpp | |
parent | 59fd1a164fc38ddd282707b3221dcd64af284166 (diff) | |
parent | 9ac96fd702d8ed23491d13eda2238312120cf52f (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps_rw
Conflicts:
src/server/collision/Management/MMapManager.cpp
src/server/game/Maps/Map.cpp
src/server/game/Movement/PathGenerator.cpp
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 05c430c4d00..d191293ecaf 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -193,20 +193,20 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, const MapEntry* entry = sMapStore.LookupEntry(GetId()); if (!entry) { - TC_LOG_ERROR(LOG_FILTER_MAPS, "CreateInstance: no entry for map %d", GetId()); + TC_LOG_ERROR("maps", "CreateInstance: no entry for map %d", GetId()); ASSERT(false); } const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(GetId()); if (!iTemplate) { - TC_LOG_ERROR(LOG_FILTER_MAPS, "CreateInstance: no instance template for map %d", GetId()); + TC_LOG_ERROR("maps", "CreateInstance: no instance template for map %d", GetId()); ASSERT(false); } // some instances only have one difficulty GetDownscaledMapDifficultyData(GetId(), difficulty); - TC_LOG_DEBUG(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); + TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); @@ -225,7 +225,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun // load/create a map TRINITY_GUARD(ACE_Thread_Mutex, Lock); - TC_LOG_DEBUG(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); + TC_LOG_DEBUG("maps", "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel()); |