diff options
| author | Shocker <shocker@freakz.ro> | 2011-06-28 23:19:54 +0300 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2011-06-28 23:19:54 +0300 |
| commit | 9e58c6e7533787fc0a5f6431855ab379b8c8b92a (patch) | |
| tree | 1b80339a8030f5e0c1ccb3089ef5d017ee0e906a /src/server/game/Maps/MapInstanced.cpp | |
| parent | 6a59d7ddc198627cda4e0c41c883b74b30d73378 (diff) | |
Core/Maps: Allow multi-threaded updates for all instances of a map, should increase performance
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index d3b6ad438bc..d5e363685e0 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -64,7 +64,10 @@ void MapInstanced::Update(const uint32& t) else { // update only here, because it may schedule some bad things before delete - i->second->Update(t); + if (sMapMgr->GetMapUpdater()->activated()) + sMapMgr->GetMapUpdater()->schedule_update(*i->second, t); + else + i->second->Update(t); ++i; } } |
