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authorShauren <none@none>2010-07-29 18:11:41 +0200
committerShauren <none@none>2010-07-29 18:11:41 +0200
commitade1bbdd62f980e7c1284f4f39dbd7f1fbf98860 (patch)
tree791c58dc29d7c226e6bc1837f22b6a6fb1d6b136 /src/server/game/Maps/MapInstanced.cpp
parentdfe5ae36d33f2cceb6868d4a1d543804f94925b2 (diff)
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type Removed obsolete access_id from areatrigger_teleport table Implemented automatic downscaling of raid difficulty when requested mode does not exist Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 008baeb79d9..3a7375f52f4 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -200,9 +200,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
}
// some instances only have one difficulty
- MapDifficulty const* mapDiff = GetMapDifficultyData(GetId(),difficulty);
- if (!mapDiff)
- difficulty = DUNGEON_DIFFICULTY_NORMAL;
+ MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(GetId(),difficulty);
sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");