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authorVenugh <venugh@gmx.net>2012-04-09 15:11:39 +0200
committerVenugh <venugh@gmx.net>2012-04-09 15:11:39 +0200
commitd6bddc1c94427b325d9b4fd842562c5d8ae2f0c9 (patch)
treee2c3433517a7b83969b9399bac38fe6ddd0ed58c /src/server/game/Maps/MapInstanced.cpp
parenteae627f75287493ee12744af51112d43a8aaa10b (diff)
Core/Mmaps:
* implemented loading part.
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 5543251e115..5924b9246f6 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -21,6 +21,7 @@
#include "MapManager.h"
#include "Battleground.h"
#include "VMapFactory.h"
+#include "MMapFactory.h"
#include "InstanceSaveMgr.h"
#include "World.h"
#include "Group.h"
@@ -258,6 +259,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD))
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
+ MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too
// so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
Map::UnloadAll();